vovaplex.blogg.se

Sayu genshin impact
Sayu genshin impact








sayu genshin impact sayu genshin impact

Note that the passive will not trigger off-field.Īn overall solid choice due to its F2P accessibility as a craftable, its ER stat, and its passive that refunds Flat Energy and boosts Skill DMG. While the vacuum blades from the passive are irrelevant, its high Base ATK and the little bit of ER it gives make it a good weapon for Sayu.Īlthough Favonius requires Sayu to build some CRIT Rate, it makes Bursting every rotation significantly more achievable and is one of her best choices for off-field Burst support. The healing scales off of Sayu’s ATK, and the attacks target only one enemy at a time but have a small AoE.Īs a general rule of thumb, Sayu as an off-field Burst support will prioritize ER weapons to meet her high ER needs. Afterwards, Sayu’s Daruma will periodically heal or attack (or both, with C1) based on the on-field character’s HP. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.įairly straightforward, Sayu’s Burst snapshots any buffs and deals an initial instance of full-party healing and AoE Anemo DMG%. If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left.If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.This skill then summons a Muji-Muji Daruma.Īt specific intervals, the Daruma will take one of several actions based on the situation around it: The amount of HP restored is based on Sayu’s ATK. The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.ĭeals Anemo DMG to nearby opponents and heals all nearby party members. The fast rate that Sayu’s Skill hits (every 0.5 seconds) is what allows her to deal respectable damage and apply the absorbed Element/trigger reactions very frequently, despite having relatively low multipliers and standard ICD. It can absorb Elements with the priority: Pyro > Hydro > Electro > Cryo. The Hold version of Sayu’s Skill is what allows her to act as an on-field driver. The Quick Hold technique is an efficient way to Swirl and generate Energy in instances where Sayu is not meant to stay on-field for long. This allows Sayu to trigger two Swirls, generate three Energy Particles, and deal a more impactful Whirlwind Kick compared to a simple Press Skill. The Quick Hold technique is achieved by holding Sayu’s Skill before quickly pressing the Skill button again to end the Windwheel roll. The Press version of Sayu’s Skill should rarely be used, as it is almost always inferior to the Quick Hold version (see below). Perhaps the most famous part of Sayu’s kit, Sayu’s Skill has a Press version, a Hold version, and an un-official “Quick Hold” version. If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.Įlemental Absorption may only occur once per use of this skill.

sayu genshin impact

The longer Sayu remains in her Windwheel state, the longer the CD. This skill has a maximum duration of 10s and enters CD once its effects end. The Hold version of this skill can trigger Elemental Absorption. Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu’s resistance to interruption while within that state.ĭuring this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.Įnters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. The special technique of the Yoohoo Ninja Arts!










Sayu genshin impact